
Part of XR Creator Hub
How XR Creator Studio Works
A scene builder that runs in the browser, previews inside a headset, and publishes to an address you can send to anyone.
What You Are Actually Building
WebXR, Not a Download
Studio builds A-Frame scenes that run on the open web. What you publish opens in a browser, so nobody has to install a client or approve a store listing before they can look at your work.
Your Own 3D, Not a Fixed Kit
Import your models, textures, and media, or pull a template out of Assets. Anything your organization keeps internal stays internal until you decide otherwise.
Preview Where It Will Be Used
Check the scene on the desktop, then enter it in VR or AR from the same session. You are not guessing how the scale reads inside a headset.
A Real Address at the End
Publishing deploys the scene to its own host on xrcl.app, so the thing you share is a link and not a build artifact. Every deployment counts toward the numbers in Analytics.
Import, Preview, Publish
Import
Bring in your models, textures, and media, or start from a template already sitting in Assets.
Preview
Check the scene in the browser, then step into it in VR or AR from the same session.
Publish
Deploy the scene to its own address on xrcl.app, then share the link anywhere.
Desktop or VR, Not a Phone
Studio needs a pointer, a keyboard, and real GPU headroom, or a headset browser with WebXR. On a phone the Hub greys it out and tells you so, rather than loading an editor that cannot do the job. Everything else in the Hub works on a phone.
- Desktop BrowserSupported
- VR Headset BrowserSupported
- Phone or TabletNot Supported
Open It on a Desktop or in a Headset
Studio uses the same XR Community Library account as the rest of the Hub.